Guild Talents – The Point?
May 9, 2010 5 Comments
Digging through Alpha spells revealed a couple new gems:
- Fast Track – Experience gained from killing monsters and completing quests increased by 5/10%.
- Mr Popularity – Reputation gained from killing monsters and completing quests increased by 5/10%.
- Mount Up – Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.
Due to the fact that all of these spells have ranks (including Mount Up, although it appears to only have one currently), there’s little else they could be aside from talents, and due to the fact that all of these spells are unlinked to a specific talent tree or class, there’s little else they could belong to aside from guilds.
Before judging these, one has to question: What is the intent of guild talents?
Is it to encourage people to stay in their current guild, and not constantly switch? If so, these incentives fail. All these talents do are make things take a bit less time; leveling, farming, and travelling. They don’t allow you to do anything you couldn’t do otherwise, they simply make it go by slightly faster, and it’s extremely doubtful that that’s all it takes to keep a person in a guild. If it was, then you wouldn’t see people with heirlooms moving around, or humans with Diplomacy applying here and there.
Is it to give guilds more motivation when progressing through PvP/PvE? If so, these incentives fail. All of these talents benefit alts or those otherwise approaching/new to the level cap. They do not benefit those participating in end-game content (be it raids, arenas, or rated battlegrounds), and from what little Blizzard has hinted it or said, that end-game content appears to be the primary means by which you advance your guild talents. You push progression in raiding so you can experience harder raids, earn the rewards of those harder raids, and better enjoy the raids you already do. You push ratings in arenas (and battlegrounds) for the same reason – to go up against harder teams, to earn the rewards of beating those harder teams, and to better enjoy the time spent playing any teams. You don’t do either so you can level faster, grind rep quicker, and run around swifter.
Is it to promote the social aspect of guilds? If so, these incentives fail. Leveling, grinding, and travel are all solo activities. You do not need otherwise to assist you in them and, in many cases, it’s most optimal to do it by yourself even if someone else is willing to lend a hand. Thus, if anything, these talents take away from the social nature, not add to.
The list could go on, but I believe you get the idea – whatever the intent of guild talents may be, these specific ones do not seem to meet them.
Now, yes, of course these three aren’t the only ones there will be, and it’s completely possible these are simply some “fun” talents while others will go towards meeting one/some of the above potential goals. But if these are actually a glimpse of all that is to come? Color me unimpressed!
Until next time.
Note: Shortly after posting this I discovered that there’s apparantly a faction labeled Guild Reputation, the description of which reads “This reputation represents your standing within your current guild.” The speculation one could derive from this is near endless, so all I’ll say is that this could be Blizzard’s way of tackling that first stated potential goal of encouraging people to stay in the current guild and not constantly hop around. It will be very interesting to see how it’s implemented, if that’s what it is. Expect more on the subject another day.