Bloat – Unholy… Right?
June 1, 2010 29 Comments
Now, before I begin, to be clear – I’m no expert of other classes. Obviously not. That said, it doesn’t take an expert to be able to look at a talent and tell you whether or not it increases dps. It might take one to tell you by how much it increases your dps or how it compares to other talents but, as you’ll see, that knowledge doesn’t even matter.
Out of boredom, I decided to go through each tree of the following classes, taking every available damage talent and core utility talent (such as raid auras, decreased threat, increased range for casters, etctera). Occasionally I would have to take a talent which didn’t adhere to one of those two categories in order to move down the tree, but when such was the case, I took what I would consider the most attractive option available (such as increased movement speed, in the case of the Enhancement spec).
Example Shadow Priest Build
All raw dps + raid utility talents taken. Points left? 12.
Example Balance Druid Build
All raw dps + raid utility talents taken. Points left? 6.
Example Elemental Shaman Build
All raw dps + raid utility talents taken. Points left? 4.
Example Enhancement Shaman Build
All raw dps + raid utility talents taken. Points left? 1.
The fact that these are all hybrids isn’t intentional on my part – the pure dps classes (and Paladins/Warriors) simply haven’t had much work done on their trees yet, and thus it would be rather pointless to include them in this comparison.
Where am I going with all of this? Try to build an Unholy dps build for Cataclysm, and you’ll see instantly.
If you try to take all of our dps talents… well, you just can’t. It’s not possible. You run out of points. You don’t have the option to get a single non-personal-damage talent. Forget AMZ, Ghoul Frenzy, or any other non-mandatory manner of utility.
This is a direct contradiction of Blizzard’s words stating that they intended for specs to have more flexibility in talent choices, and actual rooms for stuff which isn’t straight up damage increases. As shown above, they’ve managed it with every dps tree they’ve significantly touched so far… aside from Unholy, that is.
And the worst part is? It’s not the Unholy tree to blame!
- In the Shadow Priest build, 56 points are spent in the actual Shadow Tree.
- In the Balance Druid build, 58 points are spent in the actual Shadow Tree.
- In the Elemental Shaman build, 58 points are spent in the actual Shadow Tree.
- In the Enhancement Shaman build, 54 points are spent in the actual Shadow Tree.
If you take every single dps specific talent in Unholy (sans Virulence, since that’s laughably weak), you spend 62 points. That’s not significantly worse than any of the above, and hence the issue – it’s not our primary tree which is actually that bloated, come Cataclysm, but rather our secondary tree, Frost, which is simply too damn attractive!
Pillar of Frost is just way too amazing for a 21-point talent, and the bottom of the Frost tree is much too generalized (relative to Unholy or Blood) in its talents, with talents like Icy Talons, Endless Winter, and Black Ice having universal appeal/worth.
Unholy is slightly heavy, relative to other dps trees, yes. To see expensive and dull talents like Desolation removed would be welcome, and is pretty likely to actually happen. But that’s not where the actual, main problem is.
Unholy is bloated, but primarily because of Frost.
It’s one of those things which I fervently hope Alpha/Beta testers note and bring to Blizzard’s attention, without misdiagnosing the problem, which can be easy to do. It’s something I’ll be sure to bring up, if I’m fortunate enough for an invite.