New Build – New Changes
June 3, 2010 26 Comments
More or less finished settling down in my new place, and thus back to regular posting. But before I could get to that, a new Alpha patch dropped, with the following:
- Rune Strike – Damage reduced, reading as the following: Strike the target for 200% weapon damage plus [200.0 * AP * 10.0 / 10000.0]. Only usable after the Death Knight dodges or parries. Can’t be dodged, blocked, or parried. This attack causes a high amount of threat.
- For reference: Was 300% weapon damage plus [300.0 * AP * 10.0 / 10000.0] in the previous Alpha build. Currently 150% plus [150.0 * AP * 10.0 / 10000.0] on live.
- Brittle Bones – Now grants 2/4% increased strength, in addition to its previous effect.
- Endless Winter – No longer grants increased strength, although it still reduces the cost of Mind Freeze.
The Rune Strike adjustment is a given. Although overall avoidance rates may be down in the expansion, one has to remember that parry is being reworked to affect the next two strikes (albeit by 50%, and thus even though we might only have 15% dodge and 15% parry, RS will be activated by far more than a mere 30% of the enemy’s attacks.
The Brittle Bones change is equally obvious. It had to have some personal incentive given to it, otherwise no one would take it. It’s as simple as that. If anyone didn’t see that coming, then they apparently did not read my Frost analysis!
Endless Winter is the most interesting of this trio. On the one hand, I’m an advocate of the top of Frost being nerfed (at least insofar as its value to Unholy is concerned), and Endless Winter is a key aspect to managing that. On the other hand, Endless Winter isn’t the primary culprit (on Alpha, that is) – Pillar of Frost (and, to a lesser extent, Icy Talons) is. PoF is 20% strength with a 33% uptime – 8.33% strength over time, in other words, for a single talent point! That’s very over-budget for a talent, especially for one which is so high up in the tree. It either needs to be nerfed (longer cooldown or less potent effect) or moved down in the tree, such that Unholy can’t get it (meaning down at least two tiers, which would require the sacrifice of the mastery and of Gargoyle). Still, it’s a step in the right direction. So long as it’s not the only one but, instead, a sign of things to come, consider me thrilled with Blizzard.
At any rate, Notes updated, and expect a ‘full’ post on whatever topic I decide to dwell on sometime late tonight/early tomorrow!