It’s True – It Hurts To Be Right!
June 13, 2010 48 Comments
I’m off to sleep shortly, but below are some initial thoughts on the various topics covered. I would recommend reading the news at the linked site, or any of the others which have it printed in full (Mmo-champion, Wowhead, etcetera). There’s no need for me to reprint it all, of course.
Scrapping Path of the Titans = Good.
- I never saw the point. Each class/spec/role was going to have a specific path they had to go down in order to maximize their damage/healing/tanking. What purpose would it serve?
- Redundant and complicated. Normal glyphs, then ancient glyphs, the latter of which worked off of utterly different rules/mechanics than the first?
- Balancing it would have been an absolute nightmare. A PotT glyph which would have been fine and dandy on one class could be ridiculous on another. Blizzard would have had to either make all of the glyphs bland enough that none were too noticeable for any one class, or we would have had to live with the balance implications of some specs getting these amazingly synergetic new abilities. Lose-lose situation.
Improving/extending the current glyph system = Good.
- There are very, very few minor glyphs at the moment (we, as Death Knights, have a total of 6). That’s not much to choose from, when we have three slots available. A look over at the system almost certainly means improvement/additions.
- Minor glyph were suppose to be flavor-oriented and “fun”, but most haven’t really lived up to that initial claim. Leaving minor glyphs as is (convenience oriented type things), and then giving “fun” glyphs there own category is most welcome.
- $5 there’s a medium glyph to change how our ghoul looks.
- Majors vary wildly in effectiveness. Some are great. Some are kinda iffy. Giving them a second look through such that all specs have awesome choices available is good.
- Being able to swap glyphs without having to carry stacks around? Absolutely awesome. No explanation needed, really.
Scrapping guild talents = Good.
- Remember this post from a month ago? That should sum up my feelings on the subject nicely!
Guild leveling/rewards/reputation/achievements/UI = Good.
- As it is now, being in a guild doesn’t do much. A guild bank, tabard, and title under your name are about it. The fact is, you can have forums/website, can share a chat channel, and can group with anyone. Yes, being in a guild is convenient and such, but that’s about it. There should be more to it than simple convenience. It should be an integral aspect of the a MMORPG, emphasis intentional. I’ll write more on all of this later, but suffice is to say guilds should be more than a simple social experience, but a playing one as well.
Raid Info = Good.
- Being able to downshift a raid is nice, especially if your suffering attendence issues. Have 30 on Tuesday? Do a 25 man. Come Monday, down to only 20? Downshift to two 10s so you can finish at least something.
- Raid ID improvements were inevitable, and the only reason they’ve waited so long was likely due to technical limitations. Most welcome.
- Algalon-style bosses? Very cool, and nice to know Blizzard isn’t forgetting the more ‘hardcore’.
- 50% more loot/player in 25 mans? Interesting. That means if a 10 man boss drops 2 pieces of loot – 0.2/person – than a 25 man boss should drop 7.5 pieces of loot – 0.3/person. That’s a larger ratio than most expected. I’m still not convinced that more loot is all it will take to keep people doing 25 mans, if difficulty is equalized.
- Equal difficulty between 10s and 25s. Yes. Necessary for 10s to be a viable option, but may kill 25 man raiding. Time will tell.
Grim Batol = Mixed.
- Naxxramas10/25 difficulty? God no! Entry level raiding is one thing, but Naxx10/25 was a bit too easy, honestly. Hard modes might be enough to make the difference this time around. We’ll see.
PvP = Indifferent.
- It’s no secret I’m not big on PvP. Rated battlegrounds sound fun and all, but whatever – just something to do when bored, in my eyes.
Archaelogy = Mixed.
- Little known secret: I love lore. I truly do. More of that in game for those of us interested is always good.
- It sounds rather boring in use. What do you do, dig in the dirt? Essentially fishing on land? Rather unexciting.
Like I said, just my first impression of it all, but generally speaking, I think Blizzard is making some excellent choices (for the most part), and Cataclysm is shaping up to be the best expansion yet. I’m sure many will lament the loss of Path of the Titans and Guild Talents but, honestly, both features were purposeless at best and a waste of developmental time at worse.
Expect more lengthy, topic-specific posts later today and tomorrow.