Tree Overhaul – My Feedback
July 13, 2010 62 Comments
The new talent trees are up, and viewable over here. I’ve already posted my initial feedback on the beta boards, and although it might not be as elegant, formal, or as extensive as my typical blog post, it doesn’t make a ton of sense to write something totally different here. As such, the following is nothing more than a repost of what I said there – the purpose being that those of you who can’t respond to my post there can do so here, not to mention that many people would probably overlook it, if they even bother to check the beta boards.
I assume the focus was getting the trees down to a playable 31 points above all else, but still. Some first thoughts:
- Improved Icy Touch is still in? Aside from being an incredibly weak talent, number wise, it’s also incredibly boring. IT hits slightly harder. That’s it. Aren’t these the sort of talents which were supposed to be done away with? Hopefully a placeholder!
- Scarlet Fever (which was previously Hemorhaggic Fever) still has a 30s duration, which doesn’t play nice with Epidemic and Crimson Scourge. Easy to fix, of course – just add SF to Epidemic! Also, while on the topic, giving us an AoE damage reduction buff is excellent, but is tying it to a damaging AoE attack the best? CC is intended to be an important factor, and this won’t work well with that. Yes, you can pull mobs away from CC targets, but it’s not always so simple. Better to have the debuff available to us, flaws and all, then not, of course.
- Endless Winter still lacks any sort of bonus incentive, and is rather under-budget for a simple free interrupt talent. Simple disarm protection would suffice, and further cement it as a PvP, although I’m sure there are other options. Like combing it with the following…
- Icy Reach pales in comparison to other range increasing talents. In fact, it appears that other classes have lost said talents (made baseline, I presume?). Something being done here would be nice, although I suppose it isn’t all that big of a deal. The fact that you have to choose between this and Imp Icy Touch to get past tier 1 Frost is just a bit depressing!
- Annihilation has the same flaws as Imp Icy Touch (save for the fact that it’s actually potent… which can be equally problematic, as it may lead to Obliterate being attractive for Unholy). Simple dmg increase to a single skill. Yawn!
- Virulence, similar to Icy Reach, is far weaker than all other hit increasing talents available to any other class. It’s spell hit for a primarily melee class. It’s only 1% a point. It has no side benefit. So on.
- Morbidity is a perfectly fine talent, it’s just a bit hard to reach for tanks, which is an issue when you consider how fundamental DnD is to our AoE tanking abilities. You need to invest 8 points into Unholy to get it, which means it’s impossible for Blood to also nab Runic Empowerment – which appears to be designed as a core talent for any of the three specs. But perhaps you want us to choose between the two?
- Corrupting Strikes is another bland damage increase.
- Hungering Cold is a pre-requisite to Howling Blast? The two abilities are utterly unrelated. Doesn’t quite seem to fit. Plus HC is still rather useless in PvE (boost the duration against NPCs!), and thus raiders essentially have to waste a point – although I guess you could argue it’s not a waste, as it’s a “utility” talent. A 10 second damage breaking CC isn’t all that special though, not in raids
On the positive side…
The passive bonuses to each tree are absolutely perfect. Including the death rune talents, despite (and because of) the fact that they aren’t quite as passive as what a lot of other classes get, was a particularly ingenious move. Very smart. They made for bad talents, but should make for perfect spec-defining masteries. HS/FS/SS were all expected, but good moves all the same.
The combination of several talents – Blood Swarm + Crimson Scourge, Ebonplaguebringer + Crypt Fever, Rune Tap + Improved Tap, etcetera – were all quite logical, and makes every such resultant talent very desirable.
In general, an excellent start. Looking forward to playing with it all once the servers are up!