Build 12539 – Little For Us
July 20, 2010 34 Comments
I’m exhausted and have work in the morning, so actual analysis (not that much is needed, considering how little changed for us) and commentary will have to wait until tomorrow.
Logged on to beta, and there’s no longer any doubt that this appears to be it for us: just about nothing. Of course, that should make the next patch all that much more fulfilling… but, because of that, the wait all that much more agonizing! What can you do, what can you do.
- When a rune-based ability misses or is dodged/parried, the rune(s) go on cooldown for 10 seconds (as opposed to the current time, which is less than a GCD and thus irrelevant) if the other rune of the pair is already on cooldown. If the other rune is still up, then the miss behaves as on live.
- Dark Simulacrum – Cooldown reduced to 1 minute (down from 2 minutes). Cost increased to 20 Runic power (up from 0 anything).
- Icy Touch – Tooltip no longer states increased threat in any specific presence. Note, this was already the functionality on beta; this is simply a wording correction.
- Anti-Magic Shell – Tooltip no longer states runic power generation upon absorbing damage. Note, this was already the functionality on beta; this is simply a wording correction.
- Ghoul Frenzy – Increases ghoul haste by 50% (up from 25%).
- Unholy Frenzy – Increases melee and ranged haste by 20% (up from 10%).
Others Affecting DKs:
- (General) Ability Queueing – Previously you could queue your next ability when your current cast-time one had latency-time left; This functionality now applies to all abilities, including instants.
- I’m probably doing a really bad job of wording this. Basically, if you’ve ever played a caster, you know you can cast your next spell before your current one ends (Blizzard’s solution to the previous need for stopcast-macros). How long before is a function of your latency. Now, you can do that with instants, too. If you just casted Icy Touch, you can queue up Plague Strike before the gcd is over. How long before it’s over should be a function of latency, but it seems to be higher than simply (Latency/100) seconds.
- (Warlock) Jinx – Your Curse of the Elements also effects all nearby enemy targets within 20/40 yards of the cursed target, and your Curse of the Weakness also reduces the targets energy, rage, focus or runic power generation by 5/10% while active.
Random Yet Interesting:
- SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = “You can no longer resurrect during combat”;