Cata Stat Weights – It Begins
November 6, 2010 35 Comments
I see no need for a prelude, as the title is self-explanatory enough, and I’m sure this is the sort of information people are quite eager for (as I know I was). May as well just jump straight into it.
A simple disclaimer: matters could certainly change between now and the expansion’s release. This information is all accurate as of the current beta build, however, and I would be surprised if anything radically shifted (although, as you’ll see, stat balance isn’t too hot at the moment, so it wouldn’t necessarily be a bad thing if weights were to get fairly well tweaked).
As it is at 80, so it almost identically stands at 85:
Strength >Hit Rating > Haste Rating > Crit Rating > Expertise Rating > Mastery Rating
This order held true at every tested gear level; blue ilvl 333 (pre-heroic), blue ilvl 346 (pre-raid), and purple ilvl 359 (pre-hardmode). Hard mode itemization isn’t yet known, but the jump shouldn’t be significant enough to make anything change, although in later tiers we’ll likely see haste go down after a point and expertise relatedly go up, much as we’ve experienced at level 80.
One might be wondering what’s so interesting. After all, isn’t this nothing more than what we’ve already been growing used to? On the surface, perhaps so, but once you look at the actual numbers… that’s where you’ll notice the huge change between now in Wrath and then in Cataclysm.
I won’t hash out all three variants, as they’re not that different and I don’t want to bother you with a huge wall of digits. They’ll be in the EJ guide come the 7th. The following are the specifics for the purple ilvl 359 (pre-hardmode) build:
Hit Rating: 1.65
Haste Rating: 1.10
Crit Rating: 0.80
Expertise Rating: 0.69
Mastery Rating: 0.32
Attack Power: 0.68
It’s important to remember that these weights are all in terms of dps, not AP, and that’s how I’ll be discussing all stat weights from now on. I’ll be making a blog entry over the weekend or early next week explaining why the change, although you can see a bit of my reasoning in yesterday’s post or in a reply I made on the EJ thread. It suffices to say that weights being in AP is simply illogical, and although that may be what people are accustomed to, that’s the sole reason not to change, whereas there’s a million benefits to be gained by doing so. Staying with AP would be somewhat akin to those of us in the U.S. still using our system of measurement as opposed to not just transitioning to the metric system. It makes no sense!
If, however, you wish to see how these compare the current weights, since I haven’t redone those into dps, multiply by the inverse of AP’s value – i.e, 1/0.68 = 1.47. Similarly, if you wish to see how current weights, simply multiply them by whatever AP’s value is – 0.85 if you’re looking at EJ.
Anyways, if you make either of those conversions (and even if you don’t), you’ll notice one key facts: strength is more or less the same while all of the secondary stats are (relatively) much less valuable. The main cause should be fairly obvious: the conversion rate for ratings went way up (although I would still argue they’re too low; ~18% haste in normal t11 likely means we’ll end the expansion with as much as we currently have!).
Higher ilvl str items will almost always be superior to lower ilvl str items, even if the former is mastery/expertise (the worst secondary stat combination) and the latter is haste/hit (the best secondary stat combination). In some cases, a higher ilvl str tank item may even be superior to a lower ilvl str dps item, if the first has hit, expertise, or mastery as one of its secondary stats. When I make these comparisons, I’m not talking about tier 14 loot versus tier 11 loot; of course gap that drastic will outweigh certain factors, as is the case right now. I’m talking about tier 12 versus tier 11, or even tier 11 hard mode versus tier 11 normal mode, and that’s what makes it so interesting.
On top of that, there’s gemming. Essentially, aside from meeting our meta requirements (and, as it currently stands, Unholy will use Engimatic over Chaotic), we’ll ignore socket bonuses unless the socket bonus is strength. Otherwise, we’ll go red gems all the way – even if we’re not hit capped (that would simply change reforging).
It will be an interesting expansion for gearing decisions, that’s for sure.
Somewhat different from level 80, although most of the changes hearken back to the rating conversion nerf:
Strength > Hit Rating > Expertise Rating > Haste Rating > Mastery Rating > Crit Rating
This too stayed constant regardless of tested gear level. Extrapolating from my results, there will come a time when Mastery surpasses Haste, but that won’t be until tier 12, or perhaps even tier 13. It’s nothing to worry about for entry raiding.
Hit Rating: 1.39
Expertise Rating: 1.20
Haste Rating: 0.88
Mastery Rating: 0.78
Crit Rating: 0.66
Attack Power: 0.65
Much of what was said for Unholy also applies here: while Strength held constant, every single rating plummeted, and because of that gearing choices will come down to ilvl above all else (i.e, secondary stats), and gemming will be red all the way except for meta purposes (Frost 2H will use Engimatic as well) and strength socket bonuses. To hit the hit and expertise caps, you’ll reforge to it – and if you can’t reach them through reforging, it’s likely not even worth sacrificing strength (via gemming or lesser ilvl gear options) to bother with it!
Last, but not least:
Strength > Hit Rating > Expertise Rating > Mastery Rating > Crit Rating > Haste Rating
Aside from haste being superior to crit at lower (blue ilvl 333, for example) gear levels, the order stays constant once again. The reason for haste being subpar is simply GCD capping issues!
Specific numbers in raid level gear:
Hit Rating: 1.59
Expertise Rating: 1.38
Mastery Rating: 0.84
Crit Rating: 0.64
Haste Rating: 0.48
Attack Power: 0.80
Once more, essentially all of that was said for Unholy and then for Frost 2H applies here. The only difference is that Frost DW would use Fleeting as their meta instead of Engimatic, but that’s a minor point.
Strength for the win, basically. Learn to love it and all the consequences of it being so far superior!
Next, as stated, I’ll be going over the new stat weight format, but after that, expect a post delving into how the three specs compare to one another in terms of actual dps. Here’s a teaser: two are more or less one balanced, while one is >10% behind. Guess who!