January 18, 2011 115 Comments
Ultimately, how much dps we gain or lose by the upcoming patch isn’t terribly important. After all, if it’s too much or too little… it really doesn’t affect us, when you think about it. It won’t change how we play, nor how we gear. It might change one’s odds of getting a raid invite, but the nerf definitely isn’t that drastic as to lead DKs – Frost or Unholy – to being benched for subpar players of now superior classes. Sure, you might have to come up with some quick retorts when joking around with the top dps of your guild when they notice they’re suddenly beating you, but such is life! In general, you’ll continue doing everything exactly the same as you have – minus a thousand or so dps.
The mastery change, however, is rather huge. It can change how we play, and it can change how we gear. Or it can’t. It all depends on just how potent the stat is, and that’s a subject which has received much debate.
There’s dozens and dozens of ways to calculate stat weights, but for the purpose of this post, I’m only going to go through two different methods: the simulator and parse dps. These two aren’t any more or less accurate than the alternatives, they’re simply the easiest for people to comprehend, and the cleanest to show in a blog post format. If so desired, I can go over the other ways one can calculate weights, but it would simply echo the results herein contained. Interesting topic for another day.